Aveneu Park, Starling, Australia

1. to be done strictly and consecutively

1.     Introduction

1.1 Motivation

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The methodology of software development has evolved over years. Software products encounter different changes during its software development life-cycle (SDLC). The fundamental idea of the SDLC has been to seek the improvement of information frameworks in an extremely premeditated, organized and systematic way, requiring each phase of the life cycle – from beginning of the plan to delivery of the final product – to be done strictly and consecutively inside the context of the structure being connected 1. The major phases of software development life-cycle are designing, development and maintenance. A software system becomes noticeably harder to maintain as it develops over the stretch of time. Its design becomes more complicated and difficult to understand. These changes incite steady degradation of the software product. Due to inevitable time constraints, developers don’t have adequate time to plan and create proficient solutions and, undoubtedly, the software development process is performed in a surge, prompting the utilization of undisciplined execution decisions which prompts the introduction of technical debt. Technical debt is the extra maintenance work that develops when code that is easy to implement in the limited time is used instead of the effective solution.

Software maintenance is expensive. The aggregate maintenance expense of a software product is evaluated to 40%-70% of the aggregate cost of the lifecycle of the product 2. Subsequently, decreasing the exertion spent on maintenance can be viewed as a method for lessening the general expenses of a software product. Due to these reasons, code smell detection and refactoring has been an area of interest for many researchers. According to Martin Fowler, “Refactoring is the process of changing a software system in such a way that it does not alter the external behavior of the code yet improves its internal structure. It is a disciplined way to clean up code that minimizes the chances of introducing bugs”3. Code smells are not bugs and they do not prevent the software code from functioning properly but they indicate the weaknesses of the software design which may slow down the process of development and elevate the risk of bugs and failures in future 4. According to Fowler, “a code smell is a surface indication that usually corresponds to a deeper problem in the system” 3. Code smells are specific patterns in object-oriented software systems that prompt troubles in the maintenance of such systems 5. According to Fowler, there are 22 code smells. These code smells can be divided into 7 different categories: Bloaters, Object-oriented Abusers, Change Preventers, Dispensable, Encapsulators, Couplers and Others 6.

Refactoring is an answer for the issue demonstrated by code smell. Code refactoring is the way toward rebuilding existing code without changing its external conduct. Refactoring incorporates enhanced code clarity which in turn helps in easy maintenance of the code. Refactoring is carried out in three phases – locating the bad smells, selecting the appropriate refactoring for the bad smell, and finally implementing the selected refactoring. Accurate identification of code smells is the fundamental requirement for refactoring. The refactoring techniques rely upon the code smells found in the code. Presently, there are implementations which distinguish code smells, but all the tools provide detection facilities to only few code smells. The tool proposed in this thesis helps to envision the issue by detecting the code smells and suggesting a solution by using the design patterns. 


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